Sunday, February 5, 2017

It is not just what is being told, but how the story is being told.

Today is a BIG CRIT day!

8-8:45 - Character rotation crits.  After crits, students can choose to except a final grade on the rotations or can have an extension to turn in a final character rotation on Wednesday.  We will troubleshoot any last process, technology or craft issues presented in the character rotation gifs.

8:45 - 9 = break

9 = 10:15

ADAPTATION STORYBOARDS

Does the aesthetic of the storyboard fit well with the adapted script?  Are the camera angles used appropriate for the story?  

We will look over our storyboarded adaptations. Students will present their storyboards and walk us through them as if we were in an animation boardroom.  We will cross reference their animations while looking at a variety of camera angles to ask if other camera angles would better fit the frames presented in storyboard panel.  

Pan = A movement which scans a scene horizontally ... you may want to add "pan" notes to your storyboard".  Panning is something that cannot be mimicked in graphic novels and is exclusive to the medium of film.  

Framing, or Shot Length = 

1.  Extreme Long Shot - often used to show establishing shots.  Normally an exterior, often the outside of a building or a landscape.

2.  Long shot = Hard to categorize.  Usually shots characters at "life" size, or full figure.  Also called a FULL SHOT.  A focus on characters but with plenty of background.

3.  Medium Shot =
Contains a figure from the knees/waist up and is normally used for dialouge scenes or to show some detail of action.

4.  Close-up:  Pretty self explanatory.

5.  Extreme Close up:  Pretty self explanatory.

Camera Angles:

1.  Bird's Eye View
2. High Angle
3. Eye Level
4. Low Angle
5.  Oblique/Canted Angle

Camera Movements

1.  Pans
2.  Tilts
3.  Dolly Shots
4.  Hand-Held Shots
5.  Crane Shots (Dolly shots in the air)
6.  Zoom Lenses
7.  Aerial Shot (Like a Crane but with a drone/helicopter)

A lot of this terminology does not apply because as animator your "camera" can literally go anywhere and do anything.  You are not restricted by reality.  However, having this vocabulary down will help you talk with filmmakers.  

While on the topic of vocabulary, this is a good time to talk about lighting.  



How a shot is lit will dramatically change the vibe of the shot. Here is a chart of lighting terms for reference. 

Lastly, I am posting "Wally Wood's 22 panels that always work" again. While this is originally intended for cartoonists, and the terminology is specific to them, visually it can be a great guide for deciding what camera angles are appropriate when.  

 
A nice youtube series on Wally's work.
https://www.youtube.com/watch?v=o_KwzCarm_0

10:15 - 10:30

Homework:  
 Quick in Class Demonstration of how to use Bosca Ceoil
1.  Go to http://boscaceoil.net/ - I would suggest downloading the program, but there is an online version.
2.  Construct a song.  Play with the program, don't worry about making a musical masterpiece.
3.  Save your project and have it ready to present in class on Wednesday for a class project. 









No comments:

Post a Comment